Projects


Adventure project (team Nephrite)

This project was to both introduce us to the concept of implementing a block mesh, and understanding the processes a game designer goes through as they further detail their level and implement their ideas to create a unique handcrafted experience. For the level itself, it needed to be within the creative bounds set by the professor. These being the genre of adventure, the time period being modernish, the location of Earth, the lack of inhabitants, and lastly the size limitation of our level being split into three distinct sections each being roughly 30×30 units in size with the allowance of transition areas to help with level flow. For my level, I chose for the central piece to be an abandoned walled off city that’s entered through a car tunnel, and must be escaped by ascending a half-constructed tower to get over the walls and find freedom.

Postmortem


custom mechanic & blockmesh

The assignment for this class project was to create our own functional mechanic and create a layout in the form of a simple blockmesh in order to showcase said mechanic. The mechanic that I have created for this blockmesh is the ability for the player to shrink themselves down and return themselves back to normal size. I have implemented this mechanic to allow the player to navigate through the level to reach key items that allow them to progress. The blockmesh itself takes place in an underground secret lab in a snowy biome. The goal of the player is to find the top-secret device and escape with it.


Level Design stages

This multi-stage project will take s through the steps to properly build a level, from block meshing, to mechanic implementation, and finally fine tuning. My level is known as “Warehouse Waking” with the premise being that you are a warehouse worker who has fallen asleep at the job and awoken to find the doors locked. You are to try and escape before morning to avoid getting in trouble.

Step 1: Blockmesh– Below is a video showcasing the blockmesh designed for the level “Warehouse Wakeup”.


Tile game- powered box


iNTERACTABLES & pINCODE LOCK